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45 lines
972 B
45 lines
972 B
import ContextNode from '../../nodes/core/ContextNode.js';
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import NormalNode from '../../nodes/accessors/NormalNode.js';
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import ExpressionNode from '../../nodes/core/ExpressionNode.js';
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import FloatNode from '../../nodes/inputs/FloatNode.js';
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class WebGLPhysicalContextNode extends ContextNode {
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static RADIANCE = 'radiance';
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static IRRADIANCE = 'irradiance';
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constructor( scope, node ) {
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super( node, 'vec3' );
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this.scope = scope;
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}
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generate( builder, output ) {
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const scope = this.scope;
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let roughness = null;
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if ( scope === WebGLPhysicalContextNode.RADIANCE ) {
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roughness = new ExpressionNode( 'roughnessFactor', 'float' );
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} else if ( scope === WebGLPhysicalContextNode.IRRADIANCE ) {
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roughness = new FloatNode( 1.0 ).setConst( true );
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this.context.uv = new NormalNode( NormalNode.WORLD );
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}
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this.context.roughness = roughness;
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return super.generate( builder, output );
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}
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}
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export default WebGLPhysicalContextNode;
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