锦水大屏
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2 years ago
import Node from '../core/Node.js';
import Object3DNode from '../accessors/Object3DNode.js';
import PositionNode from '../accessors/PositionNode.js';
import ColorNode from '../inputs/ColorNode.js';
import FloatNode from '../inputs/FloatNode.js';
import OperatorNode from '../math/OperatorNode.js';
import MathNode from '../math/MathNode.js';
import { NodeUpdateType } from '../core/constants.js';
import { getDistanceAttenuation } from '../functions/BSDFs.js';
import { Color } from 'three';
class LightNode extends Node {
constructor( light = null ) {
super( 'vec3' );
this.updateType = NodeUpdateType.Object;
this.light = light;
this.colorNode = new ColorNode( new Color() );
this.lightCutoffDistanceNode = new FloatNode( 0 );
this.lightDecayExponentNode = new FloatNode( 0 );
}
update( /* frame */ ) {
this.colorNode.value.copy( this.light.color ).multiplyScalar( this.light.intensity );
this.lightCutoffDistanceNode.value = this.light.distance;
this.lightDecayExponentNode.value = this.light.decay;
}
generate( builder ) {
const lightPositionView = new Object3DNode( Object3DNode.VIEW_POSITION );
const positionView = new PositionNode( PositionNode.VIEW );
const lVector = new OperatorNode( '-', lightPositionView, positionView );
const lightDirection = new MathNode( MathNode.NORMALIZE, lVector );
const lightDistance = new MathNode( MathNode.LENGTH, lVector );
const lightAttenuation = getDistanceAttenuation( {
lightDistance,
cutoffDistance: this.lightCutoffDistanceNode,
decayExponent: this.lightDecayExponentNode
} );
const lightColor = new OperatorNode( '*', this.colorNode, lightAttenuation );
lightPositionView.object3d = this.light;
const lightingModelFunction = builder.context.lightingModel;
if ( lightingModelFunction !== undefined ) {
const directDiffuse = builder.context.directDiffuse;
const directSpecular = builder.context.directSpecular;
lightingModelFunction( {
lightDirection,
lightColor,
directDiffuse,
directSpecular
}, builder );
}
}
}
export default LightNode;